Showing posts with label Will Eisner. Show all posts
Showing posts with label Will Eisner. Show all posts

06 November 2021

Will Eisner (1917-2005): A Tribute by Dave Sim

Cerebus Jam #1 (1985)
by Dave Sim & Will Eisner

I remember first seeing Will Eisner's The Spirit in The Penguin Book of Comics when I was about 13 or 14 years old. The experience was a memorable one because The Spirit was so obviously neither fish nor foul. Structurally it was far more a comic book than a comic strip but it had appeared in newspapers, which only comic strips did. Because I was so firmly a devotee of comic books and only marginally interested in comic strips, the impact that first exposure had on me was notable. The writer, as I recall, was terrifically enthusiastic about the material. I do remember that. This was back in the days when the few books that were written about comics were all about comic strips - books where Superman and Batman were dealt with as peculiar outgrowths of a second-, if not third-rank comic strip mutation. So, I first knew Will Eisner as the comic book artist that comic strip fans enthused about.

Later I would read Jules Feiffer's groundbreaking seminal work on the comic book, The Great Comic Book Heroes, with his even more effusive enthusiasm for Will Eisner and The Spirit. There was a political schism between Feiffer and myself - he favours the early prewar Spirit while I'm more partial to the later studio work of 1946, 1947 and 1948.

What comes home to me in typing that simple observation on dichotomous preferences is that - while we are separated in age by decades - Feiffer and I both met Will when we were barely out of childhood and grew into full adulthood under his watchful (and here's the core of my point) non-patronising overview. It would have been far from inappropriate for both of us to have been patronised by Will Eisner. Whether in 1948 or 1974, who could match Eisner for stature, for influence and for sheer longevity? Yet I never saw him behave in a patronising fashion towards anyone - he never so much as betrayed a glimmering of amusement  at the inescapable fact that even the most senior members in the field were, in one sense or another, newcomers and novices in comparison to himself. He could look at Joe Kubert, for heaven's sake, and say, "Oh, right. I hired him to sweep the floors."


Will and I and so many others shared a profession and an all-consuming interest in the graphic narrative and an abiding faith in its limitless possibilities. That was all that it took to be treated as a peer and a contemporary by Will Eisner. If you cared deeply about the narrative form he cared most most about, he cared about you - and usually in direct proportion to your own level of devotion to the comic-book medium. In retrospect, it's not hard to see why, given that he had carried that profound level of faith in comic books across decades - virtually single-handedly and in the face of virtually universal disdain and derision (no one thought that the comic-book medium was as important as he though it was as early as he had thought it was and for as long as he thought it was). He carried the medium from obscurity and vituperation to acceptance and celebration...

...it's unthinkable what he accomplished.

I mean, it is literally impossible to retain an accurate mental image that encompasses, simultaneously, all of the many varied parameters and depths of his comic-book life and his comic-book career that was lived and conducted on the monomaniacal footing and scale that it was.

Nearly seven decades.

He invented and then refined most of the key components of the intrinsic language of the comic-book page over the course of a decade before anyone even recognised that there were components. He was the first comic-book creator on weekly display before a general interest audience (and 60 years later that's still a claim which is his alone!). He was there as an active participant in the birthing of the form itself and at the cusp on the medium's greatest financial success - when it had become virtually a license to print money and he and his partners jointly owned one of the few metaphorical printing presses which he had carefully assembled, lubricated and tweaked and fine-tuned - he quit what he was doing, walked three steps away and reinvented the medium in such a way that would better serve his creative purposes and interests. As Robert Blake once said when someone remarked on what an odd pair of companions he and Truman Capote made - the tough guy actor and the fey writer - "Don't kid yourself. He's got balls the size of your head."

Long before Scott McCloud popularised the phrase as a book title, Will Eisner was Reinventing Comics on a regular basis. The Eisner and Iger Studio was a way of reinventing comics, The Spirit  - in terms of form, content and distribution was a means of reinventing comics, P*S Magazine was a way of reinventing comics, the Harvey, Warren and Kitchen Sink reprinting of The Spirit were, each, a reinventing of comics - beginning in the mainstream, proceeding to the periphery and ending up in the rugged outlands of the field. The exact inverse of a careerist approach. A Contract With God was a reinvention of comics as the graphic novel. 

I'm not sure the he was too pleased that I considered the title story in A Contract With God to be his highest achievement in the field. With his relentless forward momentum and all-consuming need to produce The Mature Body of Work his newest offering was always the horse he had bet the metaphorical creative farm on. He didn't say it, but I could see it in his eyes:

"A Contract With God? Jeez, Dave, that was 25 years ago. You wait. The next one'll knock your socks off."

I stopped buying his work a few years ago when I realised that there was going to be a finite number of remaining projects that I would, likely, be able to count on the fingers of one hand. The depravation of not being current with his work ran a distant second behind my awareness of what it would be like to know that I'd never read a new Eisner book for the rest of my life. I had learned that hard lesson when I ploughed through the works of Dostoevsky in my 20s.


I remember when The Comics Journal printed a review of The Dreamer (was it Gary Groth who wrote it? I seem to remember that it was), sneering at it for its laundered view point of the '30s and the early history of the comic-book medium. It was perfectly brutal - where was the racism, the anti-Semitism the must have been all around and why was Eisner sugar-coating the reality instead of addressing it head-on? It was as much amounted to a bad review of Eisner himself for living too long and retaining too much in the way of discretion and tact and good manners in a world where those qualities were no longer valid. I wasn't alone in bristling on Will's behalf.

But give Will credit: He hadn't come as far as he had over those many years, arriving clear-eyed and lucid in the fourth quarter of the 20th century without having learned how to take a punch. It would never have occurred to him to close himself off to criticism or to be hurt and/or offended by a negative review. He was certainly entitled to do so by virtue of even a fraction of his seniority in the field, but he recognised that to walk that road would mean a living death if he allowed himself to retreat behind (what would undoubtedly have been) an impregnable wall of sycophancy.

As I recall Dropsie Avenue was the result. I ran across it the other day - it had been misplaced among my personal papers - and flipped it open, just intending to refresh my memory. 15 minutes later, I gave in and retreated to my room to read it in its entirety. The Jews were called hebe. The Italians wops. The Irish micks. And for the first time in an Eisner work, the motivating force of pure hatred and malice was moved to the forefront of the narrative, there to contend with, interweave and serve as a counterpoint to the higher aspirations of individual human beings which were Eisner's first and most genuine creative interest.


It was just another inconceivable facet of the multifaceted Mr. Will Eisner. In what other medium has anyone who has attained to the stature of living legend continued to be - not only open to criticism - but responsive to it? At a point where the years remaining in his creative life had dwindled to precious few, Eisner was amenable, with perfect equanimity to allow for the fact that his entire approach and execution on The Dreamer - which had taken up the better part of one of those few remaining years to complete - might have been a mistake and he was capable, again with perfect equanimity, of rethinking his approach from the ground up the next time out. His reputation in the avant garde took an awful beating, but everything was a learning experience for Will, everything was just grist for the mill.

For years, I thought it was unfortunate that there was never a magazine which reflected Will's sensibility the way  that The Comics Journal reflects our medium's Other Awards Namesake, Harvey Kurtzman's (more Kurtzman's sensibility as filtered through Robert Crumb and Art Spiegelman, but that's a subject for other time...) But reading Dropsie Avenue and remembering the creative, intellectual and visceral response that it represented I think things probably worked out for the best. A magazine that reflected Eisner's sensibility wouldn't have been able to provoke him into moving his work to another level and rethinking his approach that late in life. Will never wanted to be insulted from anything, least of all honest criticism. Ultimately, that was the source of his inclusiveness that left amateurs and professionals agog in his wake at the many conventions that he attended. There was only one playing field as far as he was concerned and it was completely level, with everyone contending for the same disposable income on the same comic-store shelf. He was more than happy to treat you as a peer and a contemporary if you were willing to extend him the same courtesy - to treat him as a peer and a contemporary and not just a living monument to be photographed next to. And if Frank Miller and Alan Moore and Neil Gaiman regularly kicked his ass in the sales department, mentally, inwardly he was always grinning from ear-to-ear and saying to them...

"You just wait. The next one'll knock your socks off."

Will Eisner (1917-2005) was a comics pioneer and creator of The Spirit, A Contact With God, To The Heart Of The Storm, Dropsie Avenue and many other stunning graphic novels. The Eisner Awards are named in tribute to his influence on the comics medium.

Dave Sim is the creator of Cerebus The Aardvark, a groundbreaking, 300-issue, monthly, self-published comic, which he completed with background artist Gerhard, between 1977 and 2004. This essay first appeared in The Comics Journal #267 in 2005.


08 September 2021

The Cartoon History of the Universe by Larry Gonick (No. 73)

The Cartoon History of the Universe (1990 to present)
by Larry Gonick

REVIEW BY RAY MESCALLADO:
(from The 100 Best Comics of the Century! in The Comics Journal #210, 1999)
Larry Gonick is a gifted cartoonist performing a great duty for education: he's teaching us how to laugh at history. This doesn't mean he ridicules history or dismiss its significance - far from it. Gonick takes the events and figures and attitudes of ancient times and makes them accessible through beautifully humorous drawings, a strong sense of narrative, and a mastery of history that can give university professors a run for their money. While Gonick doesn't quite stay true to his title - he starts with the Big Bang, but quickly settles on Earth as his focus - he doesn't limit himself to the West, either. The expected histories of the Greeks and Romans are followed by chapters devoted to various Asian cultures; clearly, Gonick's ambitious project aims to be as comprehensive as it can possibly allow.

Gonick's three strongest assets are a classic Bigfoot visual style, a strong eye for the connecting tissue between events, and research, research, research. The hackneyed metaphor of books as "time machines" is given a fresh dust-off in his hands, mostly because he puts his money where his mouth is and delivers an engaging story from all that he has read and all that he's pieced together. With such a rich, fascinating subject as the history of everything, Gonick has the best material possible for comedy as well education. The Spartan way of life is summed up by a humorous mantra ("I can take it, I can take it...") that leads to an unexpected punchline; the story of the Buddha is recounted with both discretion and an empathic eye for the humanity of the religious figure as a young man. Gonick is equal parts comedian and scholar: physical humour and caricature (ie Socrates is a grimy, old curmudgeon), shatters popular myths, while illustrated foot notes provide further context for complex situations. Comic exaggeration is used to great effect, but also responsibly captures the gist of his lessons. 

Gonick is also willing to poke fun at the process of making history. His introduction to each chapter is charming, there are several enlightening sequences about historical interpretation (including one that satirises the way extrapolation from an artefact can become out-and-out silliness), and he even draws interesting connections between the follies of ancient cultures and our own. That attention to relevancy - in whatever form, in whatever time, in whatever place - helps make Gonick a distinctive comix voice and a praiseworthy historian. With two volumes done and more undoubtedly on the way, Gonick's special brand of edutainment should continue to enlighten and delight for years to come.


WILL EISNER:
Larry Gonick has created a genre all his own. The use of comic art to tell serious history is a brilliant application of the medium. The underlying scholarship in this work reinforces and demonstrates the capability of cartoons as a valid teaching form... Best of all he is wedding learning with fun. Bravo!


FURTHER READING:



31 July 2021

Remembering Will Eisner by Neil Gaiman

Will Eisner's The Spirit

NEIL GAIMAN:
It isn’t yet easy or comfortable for me to write about Will Eisner. He was too important, and writing this reminds me how much I miss my friend Will Eisner. Rereading his stories reminds me that I miss Will Eisner the storyteller, the craftsman, the dreamer, the artist.

When Will died in 2005, he was as respected and as revered around the world as he would let us respect and revere him. He was a teacher and an innovator. He started out so far ahead of the game that it took the rest of the world literally 60 years to catch up.

Will’s life is, in miniature, a history of American comics. He was one of the very first people to run a studio making commercial comic books, but while his contemporaries dreamed of getting out of that ghetto and into more lucrative and respectable places - advertising, perhaps, or illustration, or even fine art - Will had no desire to escape. He was trying to create an artform.

In seven pages - normally less than 60 panels - he could build a short story worthy of O Henry; funny or tragic, sentimental or hardbitten, or simply odd. The work was uniquely comics, existing in the place where the words and the pictures come together, commenting on each other, reinforcing each other. Eisner’s stories were influenced by film, by theatre, by radio, but were ultimately their own medium, created by a man who thought that comics was an artform, and who was proved right.

There are arguments today about whether or not Will was actually the first person to coin the term “graphic novel” for his 1978 book of short stories A Contract With God, the book that kicked off the third act of his creative life. There are far fewer arguments about what he actually did in the 1940s with the The Spirit stories, or about the influence he had on the world of comics throughout his creative life.

I’ll step forward here: I bought my first copy of The Spirit in 1975, in a basement comics shop in south London. I saw it hanging on a wall and knew that, whatever it was, I wanted it. I would have been about 14. Reading it on the train home, I had no idea that the stories I was reading were 30 years old. They were fresher and smarter than anything I’d seen in comics – stories that somehow managed to leave out everything that wasn’t the story, while telling wonderful tales of beautiful women and unfortunate men, of human fallibility and of occasional redemption, stories through which the Spirit would wander, bemused and often beaten up, a McGuffin in a mask and hat. I loved The Spirit then. I loved the choices that Will made, the confidence, the way the art and the story meshed. I read those stories and I wanted to write comics, too.

Two or three years later I stopped reading comics, disappointed and disillusioned by the medium as only a 16-year-old can be, but even then I kept reading The Spirit. I read those stories with unalloyed pleasure and when, as a 25-year-old, I decided it was time to learn how to write comics, I went out and bought Will’s Comics and Sequential Art, and pored over it like a rabbinical student studying his Torah.

And then time went on and all of a sudden, I was writing comics.

After becoming a comics-writing person, I met Will on many occasions, all over the world. I remember watching him receive an award for lifetime achievement in Germany - the thrill of seeing a thousand people on their feet and clapping until their hands hurt and carrying on clapping! He looked modestly embarrassed, while his wife Ann beamed like a lighthouse.

The last time we met was on the north coast of Spain, where the world fades out into a kind of warm autumnal haze. We spent almost a week together - Will and Ann and comics creators Jaime and Koko Hernandez, and me - a tight-knit group of people who spoke no Spanish. One day Ann and Will and I walked down along the edge of the sea. We walked for a couple of miles, talking about the history of comics and the future of the medium, and the people Will had known. It was like a guided tour of the medium we loved. I found myself hoping that when I got to be Will’s age I could be that sharp, that wise, that funny.

This is an edited extract from two essays in A View from the Cheap Seats (2017) by Neil Gaiman.


18 July 2021

Scott McCloud on 'A Contract With God' by Will Eisner

by Will Eisner

SCOTT McCLOUD:
(from the introduction to the 2017 edition of A Contract With God)
Not all books are created equal. Some we love, some we hate. Some make us laugh or cry or doze off. Some illuminate or aggravate or confuse us. A few become favorites, and of these, there are the ones we cherish, the ones that transform us, the ones that rescue us, and finally, the ones to which we accord that highest status in any personal library - the ones we read to pieces.

I’m staring at a split and tattered copy of Will Eisner’s A Contract With God, signed by the author nearly four decades ago. Published as a modest paperback in 1978, the book has since been cracked open, laid flat, studied, and scanned so many times that its once-sturdy binding has surrendered in half a dozen places. It’s more a “stack” than a “book” after all these years; yet I keep reaching for it, despite more recent and structurally sound editions sitting nearby.

More than any other book in my collection, A Contract With God transports me to a very specific time in comics history: the late ’70s, when the art form of comics felt alive with possibilities to me but dead as a doornail to Americans in general - a musty, decaying relic of a bygone era. Eisner’s book connected with me as a sign of what comics could be. It wasn’t a product of its time, nor did it seem to rebel against its time. It existed in its own continuum, patiently waiting for the rest of its kind to quietly arrive - by the thousands as it turned out - on the shelves of North American bookstores. 

I turned eighteen in 1978; a high school grad from Massachusetts, starting as an art student at Syracuse University. I’d been obsessed with comics for four years at that point and determined to make them my career. My friend Kurt Busiek had gotten me hooked on superhero comics in middle school, spurring my decision to draw them professionally, but even then I knew there was more to comics than “the guys in tights.”

Thanks to a good library, a great comic store (the Million Year Picnic in Cambridge), and knowledgeable friends and mentors Richard Howell and Carol Kalish, Kurt and I were able to cast a wide net as we learned about the world of comics. We read golden age comic strips, innovative EC Comics from the ’50s, mainstream masters like Jack Kirby, underground comics from the ’60s and early ’70s, the earliest alternative and independent comics, and contemporary European comics through translations in Heavy Metal magazine. Among the most valuable of those discoveries to me were the reprints of Will’s Eisner’s The Spirit.

The Spirit was a proto–comic book published as a newspaper insert in the early '40s, concurrent with the beginnings of the American comic book industry and the first appearances of Superman, Batman, and their ilk. The stories featured a masked - though hardly superhuman - hero, fighting crime in settings both exotic and mundane. The stories were engaging, funny, and even profound at times, but most important, they made use of a dizzying array of inventive, graphically sophisticated, visual storytelling techniques unlike anything else in America at the time.

Even as a kid in high school nearly forty years after its original publication, I could tell how ridiculously far ahead of its time The Spirit had been. Parallel narratives, full-page compositions, noir shadow play, giant logos integrated into physical scenes, long pantomime sequences - the strip was a textbook demonstration of nearly everything comics could do, answering questions about the art form most cartoonists hadn’t even thought to ask yet. And the more I studied those pages, the more I came to understand that Eisner’s approach to comics storytelling had been the foundation upon which multiple generations of cartoonists had constructed their own dreams of adventure in the years and decades that followed.

I wondered - in those days before the Web and fast, easy answers - what Eisner had done with himself after The Spirit wrapped up its run in the early ’50s. It turns out that while Eisner still believed in comics' literary and artistic future, the industry faced setbacks, including McCarthy-era anti-comics campaigns in the '50s that put some of the most innovative titles, companies, and cartoonists out of business. Eisner found safe harbor making comics-style instructional manuals for the Army (innovative in their own way and significant for those of us who make nonfiction comics today), but his early dreams of comics as a literary form had to take a backseat for nearly three decades. When the creative explosion of underground comics arrived, he found renewed inspiration to finally create the kind of work he had imagined comics were capable of from his early years drawing them.

Eisner never lost his faith in comics as a literary and artistic form, but those many years between the end of his Spirit run and the creation of A Contract With God in 1978 had changed his artistic approach: from cinematic to theatrical, from escapist to personal, from restlessly inventive to patiently introspective. He was now a different kind of cartoonist. The Spirit had been an exuberant declaration of comics’ potential. A Contract With God gave the impression of an artist who quietly assumed that potential was common knowledge. At fifty-nine years old, retired from the Army, Eisner had seen the comics industry die and be reborn multiple times, but the art form wouldn’t quit and neither would he. Eisner was playing a long game.

Eisner didn’t invent the term "graphic novel" - it had been floating around for a few years beforehand - but everything clicked when he attached it to A Contract With God. So much of American comics culture was about regurgitating the superhero mainstream or rebelling against it, but here was something different: an earnest, personal, lovingly crafted collection of stories of ordinary people, rooted in the cultural history and personal experiences of its author. Every positive association that the word “novel” possessed seemed tailor-made for the book (even though it was actually an anthology of four interconnected short stories).

Eisner’s visual storytelling style in A Contract With God bore little resemblance to anything else on the shelf at the time. His line work, always a strength, had matured tremendously. It was rough-hewn but precise, harkening back to Heinrich Kley, and it had some of the flavor of the early twentieth-century woodcut novels of Lynd Ward and Frans Masereel that Eisner admired. The style was cartoony, the body language and facial expressions nearly operatic in their intensity, but there were odd narrative turns and moral ambiguity at play too. The cityscapes and interiors created a strong sense of place, with the authority of a sharp and vivid memory; yet somehow, whatever nostalgia they might’ve evoked, the human drama at the heart of it all felt fresh and new - at least to me, as an eighteen-year-old reader in 1978.

Eisner kept going, kept making new graphic novels for decades as others joined him. Mainstream companies cheapened the term with their own slapped-together reprint collections of popular superhero titles, but a growing roster of artists followed Eisner’s example and created their own original book-length efforts. Within the first few years, there were enough to fill a shelf, then a bookcase, then a row of bookcases, and today, graphic novel sections are a familiar fixture in nearly any major bookstore chain.

Much of that market growth can be attributed to the outsize achievements of artists like Art Spiegelman, Chris Ware, Marjane Satrapi, and Alison Bechdel, whose books have generated prestigious prizes, enumerable college courses, and even a hit Broadway play. And the manga craze and growth of popular all-ages comics didn’t hurt either. But through it all, Will Eisner’s drumbeat kept time for the American graphic novel movement.

Will Eisner was sixty-five years old when I met him in 1982. I had just graduated Syracuse with a degree in illustration and somehow - miraculously - landed a job in DC Comics’ production department in Rockefeller Center. I was only twenty-one years old and impatient to begin making comics of my own professionally. Eisner welcomed me into his home to look over my work, allowed me to sit in on some of his classes at New York City’s School of Visual Arts, and in the years to come, as my own career took hold, he welcomed my family into his ever-widening circle of friends. Despite being as grand a "grand old man" as anyone could hope for, Will never stood on ceremony. He eagerly participated in debates with artists young enough to be his grandchildren, and harangued his oldest peers to wake up to the possibilities of new trends. When he died at the age of eighty-seven, we all felt, quite sincerely, that the man had died long before his time.

For all his youthful curiosity and enthusiasm, though, his most enduring lesson to me was his patience. In those early years, when I first met Eisner, I couldn’t wait for cartoonists everywhere to wake up to the potential of our art form. Tomorrow! - today! - yesterday! Eisner made many of the same arguments and did what he could to affect positive change, but if it took a year, or a decade, or even a series of decades, well, so be it. Now, thanks to his example, I’m playing that long game too.

Will and I talked about everything under the sun through many encounters over the years, but we never talked about Alice, the daughter that Will and his wife, Ann, lost to leukemia at the age of sixteen. Will’s grief and rage following Alice’s death gave birth to the title story you’re about to read, but it only came through her father’s pen at the time - not through his voice. He and Ann didn’t talk about Alice publicly for many years, and many of us didn’t even know the truth beyond occasional whispered rumors until a new century began and the old man finally opened up.

I was impressed by how Eisner the artist could encounter one professional frustration after another and still keep drawing - still believing in the potential of an art form that might go for decades without proof of its worth. But I’m awestruck now, looking back as a father myself, at Eisner the man, and how Will and Ann together were able to stay the course and embrace life the way they did after walking through Hell. I’ve never met a more optimistic mind in many ways than Will Eisner, but he didn’t come by that optimism easily. It could have melted in the heat, but instead it was forged into something sharper, and no less durable.

I’m writing this in 2016, more than a decade after Will Eisner died. The potential of comics is being demonstrated daily in ways Eisner anticipated when he created A Contract With God nearly forty years ago, but also in ways he could’ve hardly imagined. And of course, inevitably, the book itself will suffer the fate of any first-of-its-kind pioneer. It’s been joined now by so many of its kind that it’s easy to lose it in the crowd. There are now graphic novels with ever more complex formal ambitions, with subtly written dialogue, up-to-date sensibilities, pitch-perfect irony, and politically urgent subject matter. Graphic novels proliferate and improve with every passing year. But they’re still branches on an immense family tree that was once just a sapling - planted in soil he always knew was fertile.

Scott McCloud is the author of Understanding Comics, ZOT! and many other fine comics.


13 July 2021

A Contract With God by Will Eisner (No. 57)

A Contract With God (1978)
by Will Eisner

REVIEW BY DAVID RUST:
(from The 100 Best Comics of the Century! in The Comics Journal #210, 1999)
Will Eisner's breakout book A Contract With God & Other Tenement Stories has a contentious claim to be considered the first graphic novel. This makes it important as a historical curiosity, but hardly accounts for its inclusion on this list. Much more importantly, it marks a master craftsman's first attempt to turn the comics medium from genre-based storytelling to straight, literate fiction. As great as all those old Spirit stories are, Contract is Eisner showing us comics can be art and self-expression as well as entertainment.

The book collects four tales of urban life in a seamless blend of social realism and melodrama. Set in the same building in a New York Jewish ghetto, these stories fictionalise events Eisner remembers happening around him during his childhood. 

In the title piece, Frimme Herch believes he is favoured by God until the death of his daughter, which he interprets as God's betrayal. Herch becomes a financial success, but his loss of faith prevents him from happiness. In an ironic twist, Herch regains his faith but is them seemingly struck down by a God angered at Herch's presumptions.

In The Street Singer, a failed opera diva seduces the title character and plans to live out her failed dreams by guiding the younger man's career. The two are clearly using one another for their own purposes but manage to give one another hope in their otherwise bleak lives. Born losers, the star crossed pair become lost from one another in the big city and never get the opportunity to pursue their dreams. 

The Super manages to arouse sympathy for the grouchy, porn-addicted building manager who lusts after a young tenant. Eisner is not interested in heroes or villains, and the characteristics which would make the man repugnant in most stories are coupled with vulnerability and humanity.

In the final story, Cookalein, Eisner casts his sympathetic eye for human foibles on a group of urban residents summering in the country who grope about in clumsy searches for love, sex and social advancement.

The specificity of setting lends authenticity to the universality of Eisner's concerns, which include love, loss, alienation, hope and despair. Eisner's formal creativity and mastery of atmosphere invest these tales with emotional power. The novelty of the format aside, A Contract With God is a moving and compelling book, and the masterpiece of one of the medium's first true artists.


WILL EISNER:
(discussing the death of his daughter Alice from leukaemia)
My grief was still raw. My heart still bled. In fact, I could not even then bring myself to discuss the loss. I made Frimme Hersh’s daughter an “adopted child.” But his anguish was mine. His argument with God was also mine. I exorcised my rage at a deity that I believed violated my faith and deprived my lovely 16-year-old child of her life at the very flowering of it.


REVIEW BY FRANK MILLER:
(from an interview in The Comics Journal #209, December 1998)
Well, a lot of it to me gets back to Eisner. He still in many ways is a framework for me, and I think at least to date, probably the most important piece of work he did was A Contract With God. Certainly in terms of influence, because I wasn't the only one who sat up and took notice when that book came out. It had a profound effect on how I approached not just the fate of my work, but the kind I wanted to do. I wanted to work much more long form. That's ironic, because it was a series of short stories. But I think he quietly started a revolution. He's been relentless in pursuing it.


REVIEW BY SCOTT McCLOUD:
(from the introduction to the 1997 edition of A Contract With God)
I’m writing this in 2016, more than a decade after Will Eisner died. The potential of comics is being demonstrated daily in ways Eisner anticipated when he created A Contract With God nearly forty years ago, but also in ways he could’ve hardly imagined. And of course, inevitably, the book itself will suffer the fate of any first-of-its-kind pioneer. It’s been joined now by so many of its kind that it’s easy to lose it in the crowd. There are now graphic novels with ever more complex formal ambitions, with subtly written dialogue, up-to-date sensibilities, pitch-perfect irony, and politically urgent subject matter. Graphic novels proliferate and improve with every passing year. But they’re still branches on an immense family tree that was once just a sapling - planted in soil he always knew was fertile.


REVIEW BY DAVE SIM:
(from an interview in The Comics Journal #83, August 1983)
I kept putting off buying A Contract With God for a long time because I knew it would be a long time before I saw another Contract With God, and when I read it, it was just like, Oh, if there were only 18 things coming out like this.


REVIEW BY CHESTER BROWN:
(from an interview in The Comics Journal #135, April 1990)
Another bridge type book was A Contract With God by Will Eisner, which I picked up when it first came out back in '79... it was an important book too, in making me see that there were other types of ways of doing comics. There were other kinds of comics that were possible... here he was doing something different, and something that wasn't about a character with a mask on his face. That was neat stuff, and kind of eye-opening at the time.


FURTHER READING:

24 June 2021

Understanding Comics by Scott McCloud (No.49)

Understanding Comics (1993)
by Scott McCloud

REVIEW BY RICH KREINER:
(from The 100 Best Comics of the Century! in The Comics Journal #210, 1999)
When the venerable Will Eisner (see entries #15 and #57) offered his insightful Comics & Sequential Art (1985), he addressed the student and the academic with a hard-won how-to of explanations and examples that focused on the mechanics of the vehicle. Eight years later, Scott McCloud used comics to explain comics and, in effect, slipped the reader behind the wheel of the powerful and stylish medium. He congenially chatted about the wholly unique properties and wonderful accessories possible even while continually revealing the dazzling scenery that panel-by-panel narrative provides.

Using the vernacular to explicate the vernacular was an audacious, yet ultimately self-validating technique. For matters both philosophically ambitious and precisely concrete, McCloud not only pointed but effectively demonstrated comics' ability to convey and captivate. His topic may have attracted the attention of the cartoon cognoscenti, but it was the comics format that provided the hook for the casual reader. In deference to both audiences, McCloud made his treatise incisive, inclusive, democratic, and accessible, opening up the investigation of mysteries to common sense, common speech and masterful comics. Even as he exposed the tricks of the magical medium, he magnified the artistry involved. As the discussion progressed, McCloud proved congenially yet intellectually rigorous, a cartooning cross between Will Rogers and Umberto Eco. 

While the book may turn down some roads there was no great need to travel, the real disappointment is that McCloud's ruminations have yet to be met - at least in print - with the analysis and vigour they deserve. Perhaps that's why he's self-propelled and pulling away: his next book projected Reinventing Comics, rethinking the "Invisible Art" he'd so freshly fleshed out and animated.


REVIEW BY NEIL GAIMAN:
With Scott McCloud’s Understanding Comics the dialogue on and about what comics are and, more importantly, what comics can be has begun. If you read, write, teach or draw comics; if you want to; or if you simply want to watch a master explainer at work, you must read this book.


REVIEW BY ALAN MOORE:
Understanding Comics is quite simply the best analysis of the medium that I have ever encountered. With this book Scott McCloud has taken breathtaking leaps towards establishing a critical language that the comic art form can work with and build upon in the future. Lucid and accessible, it is an astonishing feat of perception. Highly recommended.


REVIEW BY ART SPIEGELMAN:
Cleverly disguised as an easy-to-read comic book, Scott McCloud’s simple looking tome deconstructs the secret language of comics while casually revealing secrets of Time, Space, Art and the Cosmos! The most intelligent comics I’ve seen in a long time. Bravo.


REVIEW BY WILL EISNER:
Bravo!! Understanding Comics is a landmark dissection and intellectual consideration of comics as a valid medium. Its employment of comic art as its vehicle is brilliant. Everyone... anyone interested in this literary form must read it. Every school teacher should have one.


FURTHER READING:



22 June 2021

Madman's Drum by Lynd Ward (No. 69)

Madman's Drum (1930)
by Lynd Ward

REVIEW BY TOM SPURGEON:
(from The 100 Best Comics of the Century! in The Comics Journal #210, 1999)
More technically accomplished than the highly-successful God's Man, which preceded it in publication by a year, Madman's Drum is woodcut artist Lynd Ward's strongest and most representative book. Ward's picture novels, along with those by Belgium Frans Masereel, humorist Milt Gross, and a number of lesser known but often remarkable artists, are some of the comics mediums most lauded works. Because such artists worked towards the expectations of an arts audience rather than the customers of a commercial printing concern, their themes, aims and subject matter often closely resemble those in art comics from decades later.

Ward once wrote, in an introduction to a collection of his work, "Of all the graphic media available to artists today, the simplest is wood. Images cut on wood and inked and impressed on paper are not only the least technically complicated to produce, but are also the most ancient." One of the strengths of Madman's Drum is how perfectly Ward's use of woodcuts imparts a sort of timeless air to a story with historical and generational weight. Madman's Drum tells the story of a curse transferred from a slave holding past, through the slave-holder's son and onto his children. Because of the heavy inks of the woodcut picture, the story becomes timeless and, in a dramatic sense, inevitable in its drastic conclusions, achieving a power of persuasion that does not exist in later, more overtly political works of the artist.

Ward was also never more effective in utilising the strengths of the woodcut in service of symbolism. The central image of the curse, a grinning, jester-like face, is chilling and well-used. But other symbols are more nuanced without losing the story's fable-like feel: the rejection of religion by the slave-holder's son is obviously depicted in his discarding crucifix, but what exactly is meant by that crucifix's role in the death of his mother? Like the great novels of the 19th Century, Ward's work gains strength through the ambiguity of his symbols and their obvious dramatic power, rather than a specific, strident interpretation. Madman's Drum is a work worthy of constant reconsideration.


REVIEW BY WILL EISNER:
Perhaps the most provocative graphic storyteller of the twentieth century.


REVIEW BY ART SPIEGELMAN:
In Madman’s Drum Ward tried to tell a story spread across generations that had themes that reverberated and had a layered narrative of how different people, connected by blood, work through their lives. In the course of trying to give a back story to every character - that was the most interesting thing he tried to do - he wanted each character to have their own narrative reality, something that one associates with a good novel. That’s easier for George Eliot than it is for an illustrator trying to tell a story. The result is that this book requires a lot of rereading, not to enter deeper into the story but to penetrate what the hell the story is. Although there are sequences that are done very, very deftly and intelligently, this book doesn’t have the streamlined quality of Gods’ Man. Ward got more ambitious visually in Madman’s Drum and tried to engrave more finely in the wood; sometimes this led to good results but sometimes to something a bit murkier. I don’t mean to put the achievement down. It’s an interesting work and there are things I like about it. But because of the aspect of kitschiness in Gods’ Man that led Susan Sontag to put it into her canon of works defining “camp” - and because Madman’s Drum strives but fails at its ambition - I consider both interesting more for the territory they open than for the territory they ultimately colonize.


FURTHER READING:



14 June 2021

The Spirit by Will Eisner (No. 15)

The Spirit (1940-1951)
by Will Eisner

REVIEW BY GREG CWIKLIK:
(from The 100 Best Comics of the Century!, The Comics Journal #210, 1999)
The Spirit was the seven-page lead-off in a syndicated comic book section which was distributed along with newspaper's regular Sunday funnies. It premiered in June 19940, and was written and drawn by Will Eisner who, at 22, was already a successful comics creator and entrepreneur. although the comic book section was dreamed up to capitalise on the runaway success of Superman, Eisner resisted pressure to make his character into a superhero. The Spirit had no special powers and his "costume" consisted of a blue suit with matching gloves and a mask so tiny it could be hidden by dark glasses. The Spirit was a private eye supposedly killed in a tussle with a mad scientist, but who survived to fight crime incognito, a la the Lone Ranger. The early strips are a bit primitive, and such gimmickry as the Spirit's flying car smacks of Eisner's previous comic book work, but they are imaginative and display Eisner's characteristic lightness of touch. Eisner was drafted in 1942 and when he returned after the war, it was with a new degree of maturity.

The backbone of The Spirit is its urban setting - the big city by day and night. Because of Eisner's penchant for odd perspectives, his city never seems static or grid-like: buildings, elevated train tracks, bridges, stairways, all sway and tilt at animated angles. Wether it's a lonely clock tower or a bustling neighbourhood teeming with life; a dank, smoke-filled hideout lit by a dangling light or a tenement hung with fire escapes and laundry, an unrivaled sense of mood emanates from The Spirit. Eisner was a master of lighting and atmospheric effects; characters are often obscured by shadow or mist; lit eerily from below or suddenly by a bolt of lightening. Much of the strips visual allure is owed to Eisner's pyrotechnics with a brush. Eisner's line work is clean, subtle, strongly nuanced and very lively. The shadows that help give form to his figures are liquid pools of black sharply edged by slivers of backlighting. Eisner was never a master of anatomy, but he certainly knew enough of it to make his figures believable, his slinky femmes fatales are some of the sexiest to grace the pages of any comic strip.

The individual plot lines are interesting, but rarely extraordinary in themselves. The real pleasure in reading The Spirit comes from its colourful characters and the way in which Eisner tells a story in visual terms. His sense of timing - whether for dramatic or comedic effect - is impeccable. The size and style of the lettering, balloons, and panels vary to suit the action. Even The Spirit's opening logo, which could be found spelled out on a billboard, on scraps of paper blowing in the wind, or most uniquely, by blocks of buildings, shows Eisner's inventiveness. The Spirit's relationship with crusty Commissioner Dolan and Ellen, the ever-hopeful love interest, may be the oldest of cliches, but Eisner pulls it off with such good humour that it seems, if not exactly fresh, at least amusing. Some of Eisner's best tales are often hung on the most whimsical framework Lorelei Rox hijacks trucks with her weird siren-song. Another story opens with an explosion at a bank and ends with a beautiful agent from Mars. Eisner's sense of style can be seen in the later tale: sandwiched between a dizzy aerial view of a dark alleyway and a dramatic shot of waves crashing against waterfront pilings is a panel of a stoic Spirit being swarmed over by bratty kids who pulled down his hat brim and tug at his pockets.

Eisner abandoned the strip in 1951. But its enduring appeal derives from Eisner's graphic sophistication and his mix of humour and drama, realism and fantasy.


REVIEW BY ALAN MOORE:
(from the introduction to The Spirit Archives Vol 1, DC Comics)
I find it difficult to argue that Eisner is not the single person most responsible for giving comics their brains. I can think of no one who has explored the possibilities of this infant medium so tirelessly and rewardingly, nor anyone who has so successfully managed to evolve a working vocabulary for the parts and functions of the comic strip and the fascinating way in which it can all be fitted together... There is no one quite like Will Eisner. There never has been, and on my more pessimistic days I doubt there ever will be.


REVIEW BY SCOTT McCLOUD:
(from the introduction to the 2017 edition of Will Eisner's A Contract With God)
Even as a kid in high school nearly forty years after its original publication, I could tell how ridiculously far ahead of its time The Spirit had been. Parallel narratives, full-page compositions, noir shadow play, giant logos integrated into physical scenes, long pantomime sequences - the strip was a textbook demonstration of nearly everything comics could do, answering questions about the art form most cartoonists hadn’t even thought to ask yet. And the more I studied those pages, the more I came to understand that Eisner’s approach to comics storytelling had been the foundation upon which multiple generations of cartoonists had constructed their own dreams of adventure in the years and decades that followed.


READ THIS COMIC:
The Spirit has been reprinted in several formats from various publishers over the years. Kitchen Sink Press reprinted a complete run of the post-World War II Spirit stories in a standard comic-book format, which ran for 87 issues between October 1983 and January 1992, and are well worth tracking down.


FURTHER READING:


22 May 2021

The Recommended Reading List

Comic-creators recommend their favourite comics!
This list is a work-in-progress and will be updated regularly.


CHESTER BROWN:
A Contract With God by Will Eisner
Frank by Jim Woodring
Little Orphan Annie by Harold Gray


EDDIE CAMPBELL:
Ethel & Ernest by Raymond Briggs
Palestine by Joe Sacco
Prince Valiant by Harold Foster
The Strange Death of Alex Raymond by Dave Sim & Carson Grubaugh


DAN CLOWES:
Barnaby by Crockett Johnson
Dirty Plotte by Julie Doucet
MAD edited by Harvey Kurtzman


ROBERT CRUMB:
American Splendor by Harvey Pekar
Binky Brown Meets The Holy Virgin Mary by Justin Green
Dirty Plotte by Julie Doucet
Harvey Kurtzman's Jungle Book by Harvey Kurtzman
MAD edited by Harvey Kurtzman
The Autobiographical Comics of Spain Rodriguez
The Buddy Bradley Stories by Peter Bagge


WILL EISNER:
Madman's Drum by Lynd Ward
The Cartoon History of the Universe by Larry Gonick
Understanding Comics by Scott McCloud


NEIL GAIMAN:
Alec by Eddie Campbell
Cages by Dave McKean
Frank by Jim Woodring
Master Race by Bernard Krigstein & Al Feldstein
Pogo by Walt Kelly
Tantrum by Jules Feiffer
Understanding Comics by Scott McCloud
Watchmen by Alan Moore & Dave Gibbons


SCOTT McCLOUD:
A Contract With God by Will Eisner
Frank by Jim Woodring
The Spirit by Will Eisner


MIKE MIGNOLA:
Murky World by Richard Corben


FRANK MILLER:
A Contract With God by Will Eisner
Calvin & Hobbes by Bill Watterson
EC War Comics by Harvey Kurtzman & Others


ALAN MOORE:
Alec by Eddie Campbell
American Splendor by Harvey Pekar
Arcade: The Comics Revue edited by Art Spiegelman & Bill Griffith
Dark Knight by Frank Miller
Grendel: Devil By The Deed by Matt Wagner
Hellboy by Mike Mignola
Love & Rockets by Jaime Hernandez
Luther Arkwright by Bryan Talbot
MAD edited by Harvey Kurtzman
Maus by Art Spiegelman
Palestine by Joe Sacco
Tales of Telguuth by Steve Moore
The Book of Jim by Jim Woodring
The Loneliness of a Long-Distance Cartoonist by Adrian Tomine
The Sketchbooks of Robert Crumb
The Spirit by Will Eisner
The Suttons by Phil Elliott
Understanding Comics by Scott McCloud


CHARLES M. SCHULZ:
Barnaby by Crockett Johnson
Thimble Theatre by E.C. Segar


SETH:
Peanuts by Charles M. Schulz
The Autobiographical Stories in Yummy Fur by Chester Brown


DAVE SIM:
A Contract With God by Will Eisner
Fourth World Comics by Jack Kirby
Master Race by Bernard Krigstein & Al Feldstein
The Autobiographical Stories in Yummy Fur by Chester Brown
The Willie & Joe Cartoons of Bill Mauldin


ART SPIEGELMAN:
Binky Brown Meets The Holy Virgin Mary by Justin Green
City of Glass by Paul Karasik & David Mazzucchelli
Harvey Kurtzman's Jungle Book
Krazy Kat by George Herriman
Little Nemo in Slumberland by Winsor McKay
Little Orphan Annie by Harold Gray
Madman's Drum by Lynd Ward
Master Race by Bernard Krigstein & Al Feldstein
Peanuts by Charles M. Schulz
Plastic Man by Jack Cole
The Autobiographical Comics of Spain Rodriguez
The Bungle Family by George Tuthill
The Mishkin Saga by Kim Deitch with Simon Deitch
Thimble Theatre by E.C. Segar
Uncle Scrooge by Carl Barks
Understanding Comics by Scott McCloud
Watchmen by Alan Moore & Dave Gibbons


ALEX TOTH:
Wash Tubbs / Captain Easy by Roy Crane


CHRIS WARE:
Binky Brown Meets The Holy Virgin Mary by Justin Green
Gasoline Alley by Frank King
Krazy Kat by George Herriman
Peanuts by Charles M. Schulz
Zap Comix by Robert Crumb & Others


BILL WATTERSON:
Krazy Kat by George Herriman
Pogo by Walt Kelly