Showing posts with label Scott McCloud. Show all posts
Showing posts with label Scott McCloud. Show all posts

18 July 2021

Scott McCloud on 'A Contract With God' by Will Eisner

by Will Eisner

SCOTT McCLOUD:
(from the introduction to the 2017 edition of A Contract With God)
Not all books are created equal. Some we love, some we hate. Some make us laugh or cry or doze off. Some illuminate or aggravate or confuse us. A few become favorites, and of these, there are the ones we cherish, the ones that transform us, the ones that rescue us, and finally, the ones to which we accord that highest status in any personal library - the ones we read to pieces.

I’m staring at a split and tattered copy of Will Eisner’s A Contract With God, signed by the author nearly four decades ago. Published as a modest paperback in 1978, the book has since been cracked open, laid flat, studied, and scanned so many times that its once-sturdy binding has surrendered in half a dozen places. It’s more a “stack” than a “book” after all these years; yet I keep reaching for it, despite more recent and structurally sound editions sitting nearby.

More than any other book in my collection, A Contract With God transports me to a very specific time in comics history: the late ’70s, when the art form of comics felt alive with possibilities to me but dead as a doornail to Americans in general - a musty, decaying relic of a bygone era. Eisner’s book connected with me as a sign of what comics could be. It wasn’t a product of its time, nor did it seem to rebel against its time. It existed in its own continuum, patiently waiting for the rest of its kind to quietly arrive - by the thousands as it turned out - on the shelves of North American bookstores. 

I turned eighteen in 1978; a high school grad from Massachusetts, starting as an art student at Syracuse University. I’d been obsessed with comics for four years at that point and determined to make them my career. My friend Kurt Busiek had gotten me hooked on superhero comics in middle school, spurring my decision to draw them professionally, but even then I knew there was more to comics than “the guys in tights.”

Thanks to a good library, a great comic store (the Million Year Picnic in Cambridge), and knowledgeable friends and mentors Richard Howell and Carol Kalish, Kurt and I were able to cast a wide net as we learned about the world of comics. We read golden age comic strips, innovative EC Comics from the ’50s, mainstream masters like Jack Kirby, underground comics from the ’60s and early ’70s, the earliest alternative and independent comics, and contemporary European comics through translations in Heavy Metal magazine. Among the most valuable of those discoveries to me were the reprints of Will’s Eisner’s The Spirit.

The Spirit was a proto–comic book published as a newspaper insert in the early '40s, concurrent with the beginnings of the American comic book industry and the first appearances of Superman, Batman, and their ilk. The stories featured a masked - though hardly superhuman - hero, fighting crime in settings both exotic and mundane. The stories were engaging, funny, and even profound at times, but most important, they made use of a dizzying array of inventive, graphically sophisticated, visual storytelling techniques unlike anything else in America at the time.

Even as a kid in high school nearly forty years after its original publication, I could tell how ridiculously far ahead of its time The Spirit had been. Parallel narratives, full-page compositions, noir shadow play, giant logos integrated into physical scenes, long pantomime sequences - the strip was a textbook demonstration of nearly everything comics could do, answering questions about the art form most cartoonists hadn’t even thought to ask yet. And the more I studied those pages, the more I came to understand that Eisner’s approach to comics storytelling had been the foundation upon which multiple generations of cartoonists had constructed their own dreams of adventure in the years and decades that followed.

I wondered - in those days before the Web and fast, easy answers - what Eisner had done with himself after The Spirit wrapped up its run in the early ’50s. It turns out that while Eisner still believed in comics' literary and artistic future, the industry faced setbacks, including McCarthy-era anti-comics campaigns in the '50s that put some of the most innovative titles, companies, and cartoonists out of business. Eisner found safe harbor making comics-style instructional manuals for the Army (innovative in their own way and significant for those of us who make nonfiction comics today), but his early dreams of comics as a literary form had to take a backseat for nearly three decades. When the creative explosion of underground comics arrived, he found renewed inspiration to finally create the kind of work he had imagined comics were capable of from his early years drawing them.

Eisner never lost his faith in comics as a literary and artistic form, but those many years between the end of his Spirit run and the creation of A Contract With God in 1978 had changed his artistic approach: from cinematic to theatrical, from escapist to personal, from restlessly inventive to patiently introspective. He was now a different kind of cartoonist. The Spirit had been an exuberant declaration of comics’ potential. A Contract With God gave the impression of an artist who quietly assumed that potential was common knowledge. At fifty-nine years old, retired from the Army, Eisner had seen the comics industry die and be reborn multiple times, but the art form wouldn’t quit and neither would he. Eisner was playing a long game.

Eisner didn’t invent the term "graphic novel" - it had been floating around for a few years beforehand - but everything clicked when he attached it to A Contract With God. So much of American comics culture was about regurgitating the superhero mainstream or rebelling against it, but here was something different: an earnest, personal, lovingly crafted collection of stories of ordinary people, rooted in the cultural history and personal experiences of its author. Every positive association that the word “novel” possessed seemed tailor-made for the book (even though it was actually an anthology of four interconnected short stories).

Eisner’s visual storytelling style in A Contract With God bore little resemblance to anything else on the shelf at the time. His line work, always a strength, had matured tremendously. It was rough-hewn but precise, harkening back to Heinrich Kley, and it had some of the flavor of the early twentieth-century woodcut novels of Lynd Ward and Frans Masereel that Eisner admired. The style was cartoony, the body language and facial expressions nearly operatic in their intensity, but there were odd narrative turns and moral ambiguity at play too. The cityscapes and interiors created a strong sense of place, with the authority of a sharp and vivid memory; yet somehow, whatever nostalgia they might’ve evoked, the human drama at the heart of it all felt fresh and new - at least to me, as an eighteen-year-old reader in 1978.

Eisner kept going, kept making new graphic novels for decades as others joined him. Mainstream companies cheapened the term with their own slapped-together reprint collections of popular superhero titles, but a growing roster of artists followed Eisner’s example and created their own original book-length efforts. Within the first few years, there were enough to fill a shelf, then a bookcase, then a row of bookcases, and today, graphic novel sections are a familiar fixture in nearly any major bookstore chain.

Much of that market growth can be attributed to the outsize achievements of artists like Art Spiegelman, Chris Ware, Marjane Satrapi, and Alison Bechdel, whose books have generated prestigious prizes, enumerable college courses, and even a hit Broadway play. And the manga craze and growth of popular all-ages comics didn’t hurt either. But through it all, Will Eisner’s drumbeat kept time for the American graphic novel movement.

Will Eisner was sixty-five years old when I met him in 1982. I had just graduated Syracuse with a degree in illustration and somehow - miraculously - landed a job in DC Comics’ production department in Rockefeller Center. I was only twenty-one years old and impatient to begin making comics of my own professionally. Eisner welcomed me into his home to look over my work, allowed me to sit in on some of his classes at New York City’s School of Visual Arts, and in the years to come, as my own career took hold, he welcomed my family into his ever-widening circle of friends. Despite being as grand a "grand old man" as anyone could hope for, Will never stood on ceremony. He eagerly participated in debates with artists young enough to be his grandchildren, and harangued his oldest peers to wake up to the possibilities of new trends. When he died at the age of eighty-seven, we all felt, quite sincerely, that the man had died long before his time.

For all his youthful curiosity and enthusiasm, though, his most enduring lesson to me was his patience. In those early years, when I first met Eisner, I couldn’t wait for cartoonists everywhere to wake up to the potential of our art form. Tomorrow! - today! - yesterday! Eisner made many of the same arguments and did what he could to affect positive change, but if it took a year, or a decade, or even a series of decades, well, so be it. Now, thanks to his example, I’m playing that long game too.

Will and I talked about everything under the sun through many encounters over the years, but we never talked about Alice, the daughter that Will and his wife, Ann, lost to leukemia at the age of sixteen. Will’s grief and rage following Alice’s death gave birth to the title story you’re about to read, but it only came through her father’s pen at the time - not through his voice. He and Ann didn’t talk about Alice publicly for many years, and many of us didn’t even know the truth beyond occasional whispered rumors until a new century began and the old man finally opened up.

I was impressed by how Eisner the artist could encounter one professional frustration after another and still keep drawing - still believing in the potential of an art form that might go for decades without proof of its worth. But I’m awestruck now, looking back as a father myself, at Eisner the man, and how Will and Ann together were able to stay the course and embrace life the way they did after walking through Hell. I’ve never met a more optimistic mind in many ways than Will Eisner, but he didn’t come by that optimism easily. It could have melted in the heat, but instead it was forged into something sharper, and no less durable.

I’m writing this in 2016, more than a decade after Will Eisner died. The potential of comics is being demonstrated daily in ways Eisner anticipated when he created A Contract With God nearly forty years ago, but also in ways he could’ve hardly imagined. And of course, inevitably, the book itself will suffer the fate of any first-of-its-kind pioneer. It’s been joined now by so many of its kind that it’s easy to lose it in the crowd. There are now graphic novels with ever more complex formal ambitions, with subtly written dialogue, up-to-date sensibilities, pitch-perfect irony, and politically urgent subject matter. Graphic novels proliferate and improve with every passing year. But they’re still branches on an immense family tree that was once just a sapling - planted in soil he always knew was fertile.

Scott McCloud is the author of Understanding Comics, ZOT! and many other fine comics.


13 July 2021

A Contract With God by Will Eisner (No. 57)

A Contract With God (1978)
by Will Eisner

REVIEW BY DAVID RUST:
(from The 100 Best Comics of the Century! in The Comics Journal #210, 1999)
Will Eisner's breakout book A Contract With God & Other Tenement Stories has a contentious claim to be considered the first graphic novel. This makes it important as a historical curiosity, but hardly accounts for its inclusion on this list. Much more importantly, it marks a master craftsman's first attempt to turn the comics medium from genre-based storytelling to straight, literate fiction. As great as all those old Spirit stories are, Contract is Eisner showing us comics can be art and self-expression as well as entertainment.

The book collects four tales of urban life in a seamless blend of social realism and melodrama. Set in the same building in a New York Jewish ghetto, these stories fictionalise events Eisner remembers happening around him during his childhood. 

In the title piece, Frimme Herch believes he is favoured by God until the death of his daughter, which he interprets as God's betrayal. Herch becomes a financial success, but his loss of faith prevents him from happiness. In an ironic twist, Herch regains his faith but is them seemingly struck down by a God angered at Herch's presumptions.

In The Street Singer, a failed opera diva seduces the title character and plans to live out her failed dreams by guiding the younger man's career. The two are clearly using one another for their own purposes but manage to give one another hope in their otherwise bleak lives. Born losers, the star crossed pair become lost from one another in the big city and never get the opportunity to pursue their dreams. 

The Super manages to arouse sympathy for the grouchy, porn-addicted building manager who lusts after a young tenant. Eisner is not interested in heroes or villains, and the characteristics which would make the man repugnant in most stories are coupled with vulnerability and humanity.

In the final story, Cookalein, Eisner casts his sympathetic eye for human foibles on a group of urban residents summering in the country who grope about in clumsy searches for love, sex and social advancement.

The specificity of setting lends authenticity to the universality of Eisner's concerns, which include love, loss, alienation, hope and despair. Eisner's formal creativity and mastery of atmosphere invest these tales with emotional power. The novelty of the format aside, A Contract With God is a moving and compelling book, and the masterpiece of one of the medium's first true artists.


WILL EISNER:
(discussing the death of his daughter Alice from leukaemia)
My grief was still raw. My heart still bled. In fact, I could not even then bring myself to discuss the loss. I made Frimme Hersh’s daughter an “adopted child.” But his anguish was mine. His argument with God was also mine. I exorcised my rage at a deity that I believed violated my faith and deprived my lovely 16-year-old child of her life at the very flowering of it.


REVIEW BY FRANK MILLER:
(from an interview in The Comics Journal #209, December 1998)
Well, a lot of it to me gets back to Eisner. He still in many ways is a framework for me, and I think at least to date, probably the most important piece of work he did was A Contract With God. Certainly in terms of influence, because I wasn't the only one who sat up and took notice when that book came out. It had a profound effect on how I approached not just the fate of my work, but the kind I wanted to do. I wanted to work much more long form. That's ironic, because it was a series of short stories. But I think he quietly started a revolution. He's been relentless in pursuing it.


REVIEW BY SCOTT McCLOUD:
(from the introduction to the 1997 edition of A Contract With God)
I’m writing this in 2016, more than a decade after Will Eisner died. The potential of comics is being demonstrated daily in ways Eisner anticipated when he created A Contract With God nearly forty years ago, but also in ways he could’ve hardly imagined. And of course, inevitably, the book itself will suffer the fate of any first-of-its-kind pioneer. It’s been joined now by so many of its kind that it’s easy to lose it in the crowd. There are now graphic novels with ever more complex formal ambitions, with subtly written dialogue, up-to-date sensibilities, pitch-perfect irony, and politically urgent subject matter. Graphic novels proliferate and improve with every passing year. But they’re still branches on an immense family tree that was once just a sapling - planted in soil he always knew was fertile.


REVIEW BY DAVE SIM:
(from an interview in The Comics Journal #83, August 1983)
I kept putting off buying A Contract With God for a long time because I knew it would be a long time before I saw another Contract With God, and when I read it, it was just like, Oh, if there were only 18 things coming out like this.


REVIEW BY CHESTER BROWN:
(from an interview in The Comics Journal #135, April 1990)
Another bridge type book was A Contract With God by Will Eisner, which I picked up when it first came out back in '79... it was an important book too, in making me see that there were other types of ways of doing comics. There were other kinds of comics that were possible... here he was doing something different, and something that wasn't about a character with a mask on his face. That was neat stuff, and kind of eye-opening at the time.


FURTHER READING:

24 June 2021

Understanding Comics by Scott McCloud (No.49)

Understanding Comics (1993)
by Scott McCloud

REVIEW BY RICH KREINER:
(from The 100 Best Comics of the Century! in The Comics Journal #210, 1999)
When the venerable Will Eisner (see entries #15 and #57) offered his insightful Comics & Sequential Art (1985), he addressed the student and the academic with a hard-won how-to of explanations and examples that focused on the mechanics of the vehicle. Eight years later, Scott McCloud used comics to explain comics and, in effect, slipped the reader behind the wheel of the powerful and stylish medium. He congenially chatted about the wholly unique properties and wonderful accessories possible even while continually revealing the dazzling scenery that panel-by-panel narrative provides.

Using the vernacular to explicate the vernacular was an audacious, yet ultimately self-validating technique. For matters both philosophically ambitious and precisely concrete, McCloud not only pointed but effectively demonstrated comics' ability to convey and captivate. His topic may have attracted the attention of the cartoon cognoscenti, but it was the comics format that provided the hook for the casual reader. In deference to both audiences, McCloud made his treatise incisive, inclusive, democratic, and accessible, opening up the investigation of mysteries to common sense, common speech and masterful comics. Even as he exposed the tricks of the magical medium, he magnified the artistry involved. As the discussion progressed, McCloud proved congenially yet intellectually rigorous, a cartooning cross between Will Rogers and Umberto Eco. 

While the book may turn down some roads there was no great need to travel, the real disappointment is that McCloud's ruminations have yet to be met - at least in print - with the analysis and vigour they deserve. Perhaps that's why he's self-propelled and pulling away: his next book projected Reinventing Comics, rethinking the "Invisible Art" he'd so freshly fleshed out and animated.


REVIEW BY NEIL GAIMAN:
With Scott McCloud’s Understanding Comics the dialogue on and about what comics are and, more importantly, what comics can be has begun. If you read, write, teach or draw comics; if you want to; or if you simply want to watch a master explainer at work, you must read this book.


REVIEW BY ALAN MOORE:
Understanding Comics is quite simply the best analysis of the medium that I have ever encountered. With this book Scott McCloud has taken breathtaking leaps towards establishing a critical language that the comic art form can work with and build upon in the future. Lucid and accessible, it is an astonishing feat of perception. Highly recommended.


REVIEW BY ART SPIEGELMAN:
Cleverly disguised as an easy-to-read comic book, Scott McCloud’s simple looking tome deconstructs the secret language of comics while casually revealing secrets of Time, Space, Art and the Cosmos! The most intelligent comics I’ve seen in a long time. Bravo.


REVIEW BY WILL EISNER:
Bravo!! Understanding Comics is a landmark dissection and intellectual consideration of comics as a valid medium. Its employment of comic art as its vehicle is brilliant. Everyone... anyone interested in this literary form must read it. Every school teacher should have one.


FURTHER READING:



14 June 2021

The Spirit by Will Eisner (No. 15)

The Spirit (1940-1951)
by Will Eisner

REVIEW BY GREG CWIKLIK:
(from The 100 Best Comics of the Century!, The Comics Journal #210, 1999)
The Spirit was the seven-page lead-off in a syndicated comic book section which was distributed along with newspaper's regular Sunday funnies. It premiered in June 19940, and was written and drawn by Will Eisner who, at 22, was already a successful comics creator and entrepreneur. although the comic book section was dreamed up to capitalise on the runaway success of Superman, Eisner resisted pressure to make his character into a superhero. The Spirit had no special powers and his "costume" consisted of a blue suit with matching gloves and a mask so tiny it could be hidden by dark glasses. The Spirit was a private eye supposedly killed in a tussle with a mad scientist, but who survived to fight crime incognito, a la the Lone Ranger. The early strips are a bit primitive, and such gimmickry as the Spirit's flying car smacks of Eisner's previous comic book work, but they are imaginative and display Eisner's characteristic lightness of touch. Eisner was drafted in 1942 and when he returned after the war, it was with a new degree of maturity.

The backbone of The Spirit is its urban setting - the big city by day and night. Because of Eisner's penchant for odd perspectives, his city never seems static or grid-like: buildings, elevated train tracks, bridges, stairways, all sway and tilt at animated angles. Wether it's a lonely clock tower or a bustling neighbourhood teeming with life; a dank, smoke-filled hideout lit by a dangling light or a tenement hung with fire escapes and laundry, an unrivaled sense of mood emanates from The Spirit. Eisner was a master of lighting and atmospheric effects; characters are often obscured by shadow or mist; lit eerily from below or suddenly by a bolt of lightening. Much of the strips visual allure is owed to Eisner's pyrotechnics with a brush. Eisner's line work is clean, subtle, strongly nuanced and very lively. The shadows that help give form to his figures are liquid pools of black sharply edged by slivers of backlighting. Eisner was never a master of anatomy, but he certainly knew enough of it to make his figures believable, his slinky femmes fatales are some of the sexiest to grace the pages of any comic strip.

The individual plot lines are interesting, but rarely extraordinary in themselves. The real pleasure in reading The Spirit comes from its colourful characters and the way in which Eisner tells a story in visual terms. His sense of timing - whether for dramatic or comedic effect - is impeccable. The size and style of the lettering, balloons, and panels vary to suit the action. Even The Spirit's opening logo, which could be found spelled out on a billboard, on scraps of paper blowing in the wind, or most uniquely, by blocks of buildings, shows Eisner's inventiveness. The Spirit's relationship with crusty Commissioner Dolan and Ellen, the ever-hopeful love interest, may be the oldest of cliches, but Eisner pulls it off with such good humour that it seems, if not exactly fresh, at least amusing. Some of Eisner's best tales are often hung on the most whimsical framework Lorelei Rox hijacks trucks with her weird siren-song. Another story opens with an explosion at a bank and ends with a beautiful agent from Mars. Eisner's sense of style can be seen in the later tale: sandwiched between a dizzy aerial view of a dark alleyway and a dramatic shot of waves crashing against waterfront pilings is a panel of a stoic Spirit being swarmed over by bratty kids who pulled down his hat brim and tug at his pockets.

Eisner abandoned the strip in 1951. But its enduring appeal derives from Eisner's graphic sophistication and his mix of humour and drama, realism and fantasy.


REVIEW BY ALAN MOORE:
(from the introduction to The Spirit Archives Vol 1, DC Comics)
I find it difficult to argue that Eisner is not the single person most responsible for giving comics their brains. I can think of no one who has explored the possibilities of this infant medium so tirelessly and rewardingly, nor anyone who has so successfully managed to evolve a working vocabulary for the parts and functions of the comic strip and the fascinating way in which it can all be fitted together... There is no one quite like Will Eisner. There never has been, and on my more pessimistic days I doubt there ever will be.


REVIEW BY SCOTT McCLOUD:
(from the introduction to the 2017 edition of Will Eisner's A Contract With God)
Even as a kid in high school nearly forty years after its original publication, I could tell how ridiculously far ahead of its time The Spirit had been. Parallel narratives, full-page compositions, noir shadow play, giant logos integrated into physical scenes, long pantomime sequences - the strip was a textbook demonstration of nearly everything comics could do, answering questions about the art form most cartoonists hadn’t even thought to ask yet. And the more I studied those pages, the more I came to understand that Eisner’s approach to comics storytelling had been the foundation upon which multiple generations of cartoonists had constructed their own dreams of adventure in the years and decades that followed.


READ THIS COMIC:
The Spirit has been reprinted in several formats from various publishers over the years. Kitchen Sink Press reprinted a complete run of the post-World War II Spirit stories in a standard comic-book format, which ran for 87 issues between October 1983 and January 1992, and are well worth tracking down.


FURTHER READING:


11 June 2021

Frank by Jim Woodring (No. 55)

Frank (1992-present)
by Jim Woodring

REVIEW BY CHARLES HATFIELD:
(from The 100 Best Comics of the Century! in The Comics Journal #210, 1999)
Perched midway between cute and terrifying, Jim Woodring's Frank stories put a lunatic spin on the familiar "funny animal" tradition. These mute, enigmatic fables, starring Frank - a bucktoothed anthropomorph of uncertain species - have a disturbing yet addictive quality, redolent of dreams, at once charming and a little bit off. Frank's world, an oneiric playscape of wavy lines and fluid sensuous shapes, breeds horror and wonders in equal measure. 

Through these stories Woodring explores desires, frustrations and fears - common things in a suggestive, vaguely allegorical way which makes every insight fresh and acute. Within his handsome lovingly rendered drawings (or behind them, or between?) lurk metaphysical queries of the most disorienting sort. The Frank series offers Woodring a seemingly inexhaustible premise, one which allows him to broach the Big Questions in a subversively accessible format. It also offers some indelible supporting characters, among them Frank's aptly named antagonist, Manhog, and faithful companion animal, Pupshaw.

The Frank cannon is relatively small - most of it can be found in two books, Frank and Frank Vol 2, compiled from several series - but presents a discernible pattern of development. Recent stories such as Gentlemanhog and Pupshaw have retreated from the usual graphic cruelty of earlier tales, but have gained in length and complexity. All of the Frank stories, though, are alarming in some way. The best of them either hint at sone deep, essential dread - there's one set in a crypt full of mummified Franks, for instance - or stick pins in our sense of accomplishment, as in Frank and the Truth about Plentitude. they are shaggy-dog stories in the best sense: elusive, provoking, and deeply puzzling, representing a beautiful union of style and subject.


REVIEW BY SCOTT McCLOUD:
Woodring is fantastic... his stuff will outlast all but one in a thousand of his peers. His stuff is a revelation.


REVIEW BY NEIL GAIMAN:
Frank will take you to another world, re-arrange your consciousness and reprogram the inside of your head. It's cheaper than virtual reality, less risky than recreational pharmaceuticals, and more fun than falling asleep.


REVIEW BY CHESTER BROWN:
...for me the joy of reading a good comic book has nothing to do with how long it takes me to read it or how much of a deal it was when I bought it. It probably takes me less than two minutes to read the Frank strip by Jim Woodring... yet I think Woodring is doing some of the best work in comics today.


FURTHER READING:


22 May 2021

The Recommended Reading List

Comic-creators recommend their favourite comics!
This list is a work-in-progress and will be updated regularly.


CHESTER BROWN:
A Contract With God by Will Eisner
Frank by Jim Woodring
Little Orphan Annie by Harold Gray


EDDIE CAMPBELL:
Ethel & Ernest by Raymond Briggs
Palestine by Joe Sacco
Prince Valiant by Harold Foster
The Strange Death of Alex Raymond by Dave Sim & Carson Grubaugh


DAN CLOWES:
Barnaby by Crockett Johnson
Dirty Plotte by Julie Doucet
MAD edited by Harvey Kurtzman


ROBERT CRUMB:
American Splendor by Harvey Pekar
Binky Brown Meets The Holy Virgin Mary by Justin Green
Dirty Plotte by Julie Doucet
Harvey Kurtzman's Jungle Book by Harvey Kurtzman
MAD edited by Harvey Kurtzman
The Autobiographical Comics of Spain Rodriguez
The Buddy Bradley Stories by Peter Bagge


WILL EISNER:
Madman's Drum by Lynd Ward
The Cartoon History of the Universe by Larry Gonick
Understanding Comics by Scott McCloud


NEIL GAIMAN:
Alec by Eddie Campbell
Cages by Dave McKean
Frank by Jim Woodring
Master Race by Bernard Krigstein & Al Feldstein
Pogo by Walt Kelly
Tantrum by Jules Feiffer
Understanding Comics by Scott McCloud
Watchmen by Alan Moore & Dave Gibbons


SCOTT McCLOUD:
A Contract With God by Will Eisner
Frank by Jim Woodring
The Spirit by Will Eisner


MIKE MIGNOLA:
Murky World by Richard Corben


FRANK MILLER:
A Contract With God by Will Eisner
Calvin & Hobbes by Bill Watterson
EC War Comics by Harvey Kurtzman & Others


ALAN MOORE:
Alec by Eddie Campbell
American Splendor by Harvey Pekar
Arcade: The Comics Revue edited by Art Spiegelman & Bill Griffith
Dark Knight by Frank Miller
Grendel: Devil By The Deed by Matt Wagner
Hellboy by Mike Mignola
Love & Rockets by Jaime Hernandez
Luther Arkwright by Bryan Talbot
MAD edited by Harvey Kurtzman
Maus by Art Spiegelman
Palestine by Joe Sacco
Tales of Telguuth by Steve Moore
The Book of Jim by Jim Woodring
The Loneliness of a Long-Distance Cartoonist by Adrian Tomine
The Sketchbooks of Robert Crumb
The Spirit by Will Eisner
The Suttons by Phil Elliott
Understanding Comics by Scott McCloud


CHARLES M. SCHULZ:
Barnaby by Crockett Johnson
Thimble Theatre by E.C. Segar


SETH:
Peanuts by Charles M. Schulz
The Autobiographical Stories in Yummy Fur by Chester Brown


DAVE SIM:
A Contract With God by Will Eisner
Fourth World Comics by Jack Kirby
Master Race by Bernard Krigstein & Al Feldstein
The Autobiographical Stories in Yummy Fur by Chester Brown
The Willie & Joe Cartoons of Bill Mauldin


ART SPIEGELMAN:
Binky Brown Meets The Holy Virgin Mary by Justin Green
City of Glass by Paul Karasik & David Mazzucchelli
Harvey Kurtzman's Jungle Book
Krazy Kat by George Herriman
Little Nemo in Slumberland by Winsor McKay
Little Orphan Annie by Harold Gray
Madman's Drum by Lynd Ward
Master Race by Bernard Krigstein & Al Feldstein
Peanuts by Charles M. Schulz
Plastic Man by Jack Cole
The Autobiographical Comics of Spain Rodriguez
The Bungle Family by George Tuthill
The Mishkin Saga by Kim Deitch with Simon Deitch
Thimble Theatre by E.C. Segar
Uncle Scrooge by Carl Barks
Understanding Comics by Scott McCloud
Watchmen by Alan Moore & Dave Gibbons


ALEX TOTH:
Wash Tubbs / Captain Easy by Roy Crane


CHRIS WARE:
Binky Brown Meets The Holy Virgin Mary by Justin Green
Gasoline Alley by Frank King
Krazy Kat by George Herriman
Peanuts by Charles M. Schulz
Zap Comix by Robert Crumb & Others


BILL WATTERSON:
Krazy Kat by George Herriman
Pogo by Walt Kelly